Updated: 30/03/2024
Town of Sins is a game where your mission is to corrupt a town of prim and proper residents. These girls are living very prudent, quiet, and boring lives. So that you and your girlfriends wouldn’t die of boredom, this town needs whorehouses, casinos, and tons of perennially horny fuckholes.
The main plot line takes place in the Adventure section. It is here that you will be turning a quiet rural town into a den of iniquity. Vanquish your opponents, one neighborhood at a time, and the town will be yours!
* Only available in some versions of the game.
Register! For one, there will be plenty of reward letters in the game. Second, registration allows you to play using different devices and browsers without losing your current status. Third, you will always be kept abreast of the new events in the game. Don’t worry about spam or other junk mail. We don’t do that. |
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The REGISTER button for registration is located in the upper left hand corner of the main page.
Using your initial deck of cards, in the Adventure section, you can get your first rare and even epic cards. The cost of upgrading common cards is very low, so it makes sense to upgrade them early on in the game.
From the get go, begin battling others in the Arena. The Arena is your main source of Bucks for fusing cards. It is in the Arena that you will be getting Avatar Souls for opening new avatars and improving your existing ones.
The Workshop section will be your primary place for investigating combos. Since combos are key to winning, make sure you never exit the game without launching the workshop first. And try to purchase at least one additional slot at the Workshop.
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Of the other really important purchases, you should buy the Combo Booster right away. It will stay with you throughout your entire game life and cut the required investigation time in half. You should also consider buying the Energy Enhancer for Adventures and the starter Hero Pack. |
The optimal army will comprise 20–25 cards. An army should be more or less evenly split between Character Cards and Item Cards. This will allow you to create combos during battle.
There are four types of cards in the game:
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Characters – cards depicting girls of different occupations or types. They may be of five different rarities: common (grey), rare (green), epic (blue), legendary (red) or mythic (golden). During the battle, you can put together a Character card and an Item card for a more powerful combo. Items – cards depicting all kinds of things. Just like Character cards, they may be of five different rarities. During the battle, they could be combined with Character cards to produce a combo. It would be optimal to maintain an equal number of Character cards and Item cards in the deck. Residents – cards depicting girls resident in a certain neighborhood. They have better health (HP) and unique skills. They are particularly useful as defensive cards, and their skills produce a strong effect on the outcome of the battle. Their principal difference from the Character cards is that Residents cannot be combined with Item cards to produce combos. Combos – cards featuring the fusion of a Character girl with some Item. Combos are investigated in the Workshop and are key to winning in battle. Combos are much stronger than the sum total of the cards used to produce them. |
All cards in the game, except for Residents, may be of five different rarities: common (grey), rare (green), epic (blue), legendary (red) or mythic (golden). Any particular card’s rarity is indicated by the color of its frame.
All cards in the game belong to one of the five harems: Yuppies, Petites, Kinkies, Nerdies, and Sporties. Any specific card’s harem is indicated with an icon and on the card’s information screen. Different harems may have higher chances of winning in different types of battles. Additionally, Item cards may have one of the six tags: #Fun, #Grl (Girlish), #Drg, #Edu (Education), #Fet (Fetish), or #Sex. Character tags are important when making combos of Character cards and Item cards. Each Character card may produce a combo with five out of the six tags. |
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Mythic cards in golden frames are the strongest cards in the game. They are not easy to get since, as a rule, they can only be won during Events. These fairly unique cards are collectibles. If you miss the Event featuring any such card, chances are your will never be able to get it. Mythic cards differ from all the others in that they can only be improved or fused in exchange for Soul Stones. Such Stones could be obtained during Events or from a special Mythic Box at the Shop. See the Event tab for more information. |
Card Fusings Those are shown as stars in the card’s upper part. Fusing greatly improves the card’s power and health, bumping up its numbers and skills. To do a fusing, you need to accumulate the required number of identical cards. The cost of fusing is measured in Bucks that you can earn in the Arena. Fusing is subject to limitations imposed by the card’s level. In other words, you may first need to upgrade the card before it becomes eligible for the next fusion up. * In some versions of the game, successful fusings may be shown as petals in the upper left hand corner of the card. After that, all you need to do is put together two identical copies of the card of the same level. Some fusings may require more than two copies or skip the requirement to upgrade the card’s level first. |
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Card Level
The Card Level is shown as a number in the upper part of the card (* or, in some versions of the game, as dots in the upper left hand corner and a corresponding number inside a large circle). Higher Card Levels improve the card’s health and attack, as well as raise the numeric value of its skills or open altogether new skills.
To improve a card’s level, you need Viagra, which you may obtain during an Adventure. Card Levels may be subject to limits imposed by fusings. As a general case, you need to do one fusing per every five levels. The number of these intermediary levels depends on the card’s rarity.
Card Skills
Skills are one to three properties represented by icons that a card can use in battle to inflict additional damage on the opponent’s cards or support allied cards.
Skills are extremely important! Knowledge of the skills and their Expert Combination in the deck will help you win!
Important to know: When a Character card is put together with an Item card in battle to produce a Combo, such combos inherit the skills of both cards according to the following rule: Character’s skill + Item’s skill + new unique skill.
Like cards, avatars have their own skills.
![]() | Aphrodisiac Reduces the effect of your opponent’s card using its Fuck and Condom skills. |
![]() | Butt Plug An opponent’s random card sustains damage BEFORE their turn. Can be blocked with Condom or Bodyguard skills. |
![]() | Fuck Blocks damage sustained during an attack. DOES NOT help with Bomb, Drink, Butt Plug or Syphilis. Protects from Masochist, Leaf and Syphilis if equal to or greater in value. |
![]() | Drink The card deals counter damage to an attacking card. Can only be blocked by Condom. For Avatar: Avatar deals counter damage to an attacking card. Can only be blocked by Condom. |
![]() | Strap-on Reduces the attack of your opponent’s random card for one turn. Doesn’t impact the effect of Silicone. |
![]() | Golden Strap-on Reduces the attack of ALL your opponent’s cards for one turn. Doesn’t impact the effect of Silicone. |
![]() | Syphilis Infects the opponent’s card (except where it is blocked by sufficient Fuck, Condom or Golden Condom). In the end of each opponent’s turn, the infected cards lose their health on account of Syphilis. Damage to the card is reduced by the value of active Bodyguard. |
![]() | Condom Reduces damage taken by any friendly card for one turn. Protects against Butt Plug, Bomb, Drink and Syphilis (if equal to or greater in value). |
![]() | Golden Condom Reduces damage taken by ALL friendly cards for one turn. Protects against Butt Plug, Bomb, Drink and Syphilis (if equal to or greater in value). |
![]() | Steroids Makes own attack stronger when the player executes a combo of any cards. When facing a Whip, the opponent’s card will appropriate the boost (fully or partially) for itself. |
![]() | Enema Treats itself and increases its maximum health when the player executes a combo of any cards. |
![]() | Viagra Boosts the attack of the card on its right for one turn. When facing a Whip, the opponent’s card will appropriate the boost (fully or partially) for itself. For Avatar: Boosts attack of any friendly card for one turn. When facing a Whip, the opponent’s card will appropriate the boost (fully or partially) for itself. |
![]() | Pink Viagra Boosts the attack of ALL cards on its right for one turn. When facing a Whip, the opponent’s card will appropriate the boost (fully or partially) for itself. For Avatar: Boosts attack power of ALL friendly cards for one turn. When facing a Whip, the opponent’s card will appropriate the boost (fully or partially) for itself. |
![]() | Energizer Every action before the attack restores health to a random card of an ally. For Avatar: Restores health to one friendly card at each turn before attacking. |
![]() | Golden Energizer Every action before the attack restores health to ALL cards, except self. For Avatar: Restores health to ALL friendly cards (at each turn before attacking). |
![]() | Leaf When dealt damage, this card heals ITSELF to the extent of Leaf value, appropriating health from the opponent’s card. This effect is reduced by the values of Fuck and Condom. |
![]() | Silicone Increases the force of attack of the cards to the left and right of itself for one turn (the effect is cumulative if there is Silicone on both sides). This effect does not benefit from Strap-on. When facing a Whip, the opponent’s card will appropriate the boost (fully or partially) for itself. The effect is neutralized if the card with Silicone is destroyed. |
![]() | Bomb Deals damage to opponent cards near the targeted card. |
![]() | Masochist Each turn raises its attack power when dealing damage to the opponent’s avatar or the card it’s facing. |
![]() | Whip If the card it is facing increases its attack, Whip appropriates this increase to the extent of own value. |
![]() | Bodyguard Reduces the effect of the enemy using a Bomb, Butt Plug or Syphilis on itself and adjacent cards (if cast by two or more cards, the maximum value applies). Does not block Drink or a direct attack. Removed if Bodyguard is destroyed. |
![]() | Candy Crew Receives bonus AT and HP values from all other cards with the same effect placed on the field. |
![]() | Musical Boobs Receives bonus AT and HP values from all other cards with the same effect placed on the field. |
![]() | Dragon Eye Receives bonus AT and HP values from all other cards with the same effect placed on the field. |
![]() | Black Hole Receives bonus AT and HP values from all other cards with the same effect placed on the field. |
![]() | Nurse Heals your avatar by a certain fixed amount with every move - not to exceed its maximum health. Keeps working until the Resident is killed. |
![]() | Vampire Depletes the health of the opponent’s avatar by a certain fixed amount with every move. Keeps working until the Resident is killed. |
![]() | Whore Adds health to all your cards when played, and then again, at its next turn. May exceed a card’s maximum health. |
![]() | Muse Adds to attack of all your cards when played, and then again, at its next turn only for new cards. Keeps working until the Resident is killed. |
![]() | Syphilitico Infects all of the opponent’s cards (may be blocked with sufficient Fuck, Condom or Golden Condom). At the end of their turn, infected cards lose their health. Damage is reduced by the value of active Bodyguard. Keeps working until the Resident is killed. |
![]() | Tesla Inflicts damage on the opponent’s card. Adjacent cards suffer half the damage. In turn, their own adjacent cards suffer quarter-damage, etc. |
![]() | Impotence When played, weakens the skills of all of the opponent’s cards. Weakens the skills of all of the opponent’s new cards before they are played. Keeps working until the Resident is killed. |
![]() | Angel Completely heals your avatar when played. |
![]() | Cardsharp Adds a turn when played. You can play another card right away. |
![]() | Hypnotic When played, puts a random card of the opponent’s to sleep, making it lose its turn. |
![]() | Mistress When played, hits the opponent’s card directly across it. |
![]() | Pity When played, adds to the health of the most weakened of your cards. |
![]() | Ricochet When sustaining damage, deals the same amount of damage to a random card of the opponent’s. |
![]() | WoW Yuppie Adds HP to all Yuppie Harem cards at the time the card is played. |
![]() | WoW Nerdie Adds HP to all Nerdie Harem cards at the time the card is played. |
![]() | WoW Petite Adds HP to all Petite Harem cards at the time the card is played. |
![]() | WoW Kinkie Adds HP to all Kinkie Harem cards at the time the card is played. |
![]() | WoW Sportie Adds HP to all Sportie Harem cards at the time the card is played. |
![]() | OMG Yuppie Adds AT and HP to all Yuppie Harem cards at the time the card is played. |
![]() | OMG Nerdie Adds AT and HP to all Nerdie Harem cards at the time the card is played. |
![]() | OMG Petite Adds AT and HP to all Petite Harem cards at the time the card is played. |
![]() | OMG Kinkie Adds AT and HP to all Kinkie Harem cards at the time the card is played. |
![]() | OMG Sportie Adds AT and HP to all Sportie Harem cards at the time the card is played. |
* Only available in some versions of the game.
Disposal is the process of selling a card in exchange for Viagra. This way you can always get rid of a card you don’t need and receive Viagra to improve the rest of your cards.
Combos that you put together using Character and Item cards are your strongest cards during battle. Your army should form as many Combos as possible and comprise Character and Item cards in equal measure, give or take. If this is the case, you will be able to easily form the Combos you need during battle.
In the Workshop section, players investigate possible Combos for their cards. A Combo is a two-card combination of Character and Item cards during battle. Knowing all the Combos is key to winning battles!
Three Workshops are available to you to investigate three Combos at a time. The first one comes free, and the other two may be purchased. You are better off doing that when you are just getting started playing the game since Combos are very important.
The Fourth Workshop in the Workshop section is for upgrading already existing Combos. This is a fairly expensive Workshop. You should only buy it when you get access to the Crusades section. It is in the Crusades section that you may get Combo Upgrade Stones to be used in the Fourth Workshop.
To improve the Combos you already investigated, you need the Fourth Workshop, aka the Combo Mastery, and Combo Upgrade Stones. You receive those Stones in the Crusades section.
All cards in the game belong to one of the five harems: Yuppies, Petites, Kinkies, Nerdies, and Sporties.
Combo Upgrade Stones are also divided into five harems. Consequently, you can only improve your Kinky harem cards using Kinky stones.
To improve a Combo in the Fourth Workshop, select a Character card for which you want to improve an existing Combo. Every Character card may have a maximum of five Combos. Once a card is selected, you’ll be able to see them.
You will not, however, be able to see specific skills you are going to improve since those may be different, depending on the Item card you will be combining your Character card with in battle. That said, improving a Combo is guaranteed to upgrade all of its skills by 10% at every step.
You will be receiving new cards and Viagra in the Adventure section. You need cards to form your army, and you need Viagra to upgrade the Levels of your cards.
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The path through the Adventure section is split into Districts. Each District has its own Opposing Resident. By defeating that Resident again and again, you will get ever more prizes, and they will be better prizes too. At the end of each stage of your encounter with a Resident, you will get a card for this Resident. Resident Cards are cards that have Special Skills that are unique to every Resident. Their initial health parameters are very high too. This means that Residents play two crucial roles in the game: as Defensive Cards and key trump cards in battle on account of their special skills. |
As soon as you complete all the stages in a District, it becomes a bawdy place, full of whores, drink and debauchery. Your goal is to corrupt all of the town’s Districts.
The game already has 13 Districts, and more of them will be added as we go along. You will be getting new Resident cards in those new Districts.
Battle in the game is waged using cards. The objective in battle is to kill the commander of the opponent’s army.
You can involve 20 or more cards in battle. However, the best strategy is to build an army of exactly 20 cards. Indeed, the larger the army, the lesser the chance you will draw the card you need during battle.
Here’s an example. Suppose you have a very strong card, and your army consists of 20 cards. In this case, the approximate probability of you drawing your strong card during battle is one out of five. As your army grows larger, this probability goes down. The smaller the army, the better!
To a large extent, the outcome of the battle depends on how many Combos you have investigated at the Workshop. Remember that it is the Combos that give you the advantage!
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Some of the activities in the game and some of the battles you’ll wage have a Battle Bonus Effect. This Battle Effect in the field means that all the cards from a particular harem will have certain advantages. Important to know: These advantages may be different at the same moment during different game activities. However, the gist of the matter is that it would be much more beneficial to take cards from this particular harem to such battles. |
Avatars are your deck’s commanders. Like other cards, Avatars can also be common, rare, epic, or legendary.
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Avatars have their own health stats and Skills, which will affect the battle in a major way. Epic and Legendary Avatars have special skills that will reinforce all the cards in a specific harem. |
Avatars may be obtained and improved in the Arena. To do that, you will need to open Chests you receive for winning battles. The higher the Arena’s League, the higher the chance of receiving a rarer chest with souls of rarer Avatars.
The Arena is where the players battle each other. The Arena is also the place to obtain Avatars – the commanders of your army. Additionally, you will also be receiving Bucks in the Arena, which you will need to fuse cards, investigate new Combos, and open one of the boxes with cards.
The Arena will have a weekly Season Change. Every Season will feature one of the five harems: Yuppies, Petites, Kinkies, Nerdies, or Sporties. This will mean that cards from the featured harem will be having an advantage during battles in the Arena when it is their Season.
When Seasons change, the Top Player ratings are reset. Ditto for all the chest slots. All the players will find themselves back on an equal footing, and the entire process will start again.
Starting with the second League, players will be guaranteed to receive four prizes at the end of the Season. These prizes will be displayed on the right of the screen in your current ratings line. The higher the League, the more prizes you will get at the end of the Season.
Additionally, you will be able to open a Star Chest once a day. The value of the reward in the Star Chest depends on the League in which you are playing.
In addition to that, the three highest-scoring players will receive large additional prizes. That is, being one of those three highest-scoring players pays big time!
Your opponents for an Arena battle will be selected automatically as three other players next to you: Weak, Medium, and Strong. Based on whether these players are above or below you in the ratings, you will receive a different number of points for winning the battle. If you lose, you lose the points. You can Change your opponents.
Your goal in the Arena is to make your way into the highest League possible. The higher the League, the higher the prizes, and the higher the chances of receiving souls of unique Avatars.
An Event is a collection of tasks and battles the player needs to accomplish within a limited period of time. As a rule, an Event lasts for one or two weeks. Upcoming Events are announced by email to all of those who have registered in the game.
Rewards may differ during different Events. As a rule, those are one or two unique Mythic cards + a Legendary card + three Epic cards. Rewards are dropped from the Event’s Silver and Gold Coffers.
Silver coffers are opened in exchange for Event Currency (Gold tokens). You will get the Currency for completing Event Tasks.
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Mythic cards may be obtained and improved in exchange for Soul Stones. You will receive those Stones in intermediary Gold Coffers of the Event. Gold Coffers may be opened every 3, 5, 7, 9... times you open regular Silver Coffers. Important to know: If you receive a Mythic card during an Event but have no chance to improve it to the max, you will still be able to obtain Soul Stones for it during subsequent Events. However, if you didn’t get that Mythic card, you will never be able to get it later on. Important to know: You can only spend your Event Currency while the Event Timer is on. Make sure to unlock all the Coffers! |
The Event Marathon is very important. It continues throughout the Event. Earning prizes during the Marathon will give you a chance to not only obtain Event Cards, but to upgrade them as well. You can always check how many Prize Chests you will be receiving for any position in the rankings you may reach, and what the contents of one of those Chests will be. |
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Important to know: At the end of the Event, there will be one free day when all the participants will have the opportunity to not only collect their Marathon prizes but also purchase as many Prize Chests as they like. However, keep it in mind that you can only buy Chests that match your ranking. In other words, if you take the 10th place, you can only buy 10th place Chests. No 1st place Chest will be available to you.
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Event Rankings are calculated daily while the Event is in progress. Such rankings are also reset daily, and prizes are awarded every day. This is what differentiates the rankings from the Event Marathon, which continues for the entire period of 7–14 days that the Event lasts. |
All players are separated into groups of 100. Those making it to the top 50 receive prizes. Prizes include Soul Stones for the Ranking’s Unique Mythic Card + Soul Stones for unique Mythic cards of prior Events for those who already have them. Ranking Points (cups) and Event Currency may be earned by completing the Event’s tasks or by making purchases during the game.
Complete the tasks and use the currency earned to open Silver Coffers. After 3, 5, 7, 9... such openings, receive a Golden Coffer and Soul Stones for the Mythic Card. Get a prize-worthy place in the rankings and upgrade your cards to the max!
Remember that your points in the Rankings and Event Marathon are the same as the Event’s Currency. You may earn it not only by participating in the Event, but also by making purchases from the Shop or availing yourself of various offers made in the course of the game. You can use the Currency earned to open Coffers, which will improve your standing in the rankings.
Crusade are a game activity during which you can obtain Combo Upgrade Stones.
Crusades are held daily. Each day is dedicated to a certain harem, and on those days you can obtain Stones for upgrading the combos of that specific harem.
Combo Upgrade Stones may also be obtained from Whore Boxes that you are getting your regular cards from. The further along you are in a Crusade, the more stones are dropped from the boxes. All cards in the game belong to one of the five harems. It is those harems that provide daily themes for the Crusades: Yuppies, Petites, Kinkies, Nerdies, and Sporties. Every five days and five Crusades, a new round starts, repeating the same pattern. |
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The important difference of Crusade battles is that cards you have selected for your deck will carry their health forward to the next battle up. In other words, if a card has already been damaged in battle, it will remain wounded in the next battle as well. If a card is destroyed in battle, you will not have it during the next battle. The second important difference is that there will be Battle Effects in battle. For example, in a Kinky Crusade, the Kinky harem cards will be most useful. They will enjoy a very solid card health and attack bonus. |
Your goal in the Crusades is to accomplish all the 15 missions of the current day and open three chests that will give you a lot of Combo Upgrade Stones.
If you lose a battle and your cards are destroyed, you will only be able to repeat this particular Crusade in 5 days.
Please take care selecting cards for a Crusade. Cards of the appropriate harem will be receiving a hefty strength or health bonus.
* Only available in some versions of the game.
Butt Pass (BP) is a seasonal game activity during which you earn points, go through progression stages and get valuable rewards: in-game currencies, cards and, most importantly, a unique and very strong mythic card!
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Butt Pass Points (BPP) can be obtained by completing daily tasks ("Get BP points" button), or in the Store. |
For completing each stage, you receive valuable rewards. They are plain and golden. Gold Rewards can only be obtained after purchasing Golden BP (valid for the current season). Immediately after purchasing Golden BP, you will receive gold rewards for all completed stages. When passing the subsequent stages, you will receive both simple and gold rewards. |
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The Season Timer is displayed on the main BP screen. After the end of the BP season, all progress is reset, the accumulated BP points and the reached stage are reset. Golden BP becomes unavailable. In the new season, prizes, rewards and tasks are updated.
* Only available in some versions of the game.
Seduction is a seasonal game activity during which you can get Reskin (Undressed) cards. All of them are stronger than their regular counterparts and have +50% AT and +50% HP. For seducing all four cards, you will receive a new unique and very strong mythic card!
Each season of Seduction, certain cards and a unique mythic are available that do not repeat. To undress the cards, you need Pick-up Tickets.
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Pick-up Tickets can be obtained by opening daily free Whore Boxes ("Get Tickets" button), or in the Store ("Buy Tickets" button). |
The Season Timer is displayed on the main screen. After the end of the season, all seduction progress is reset, all accumulated tickets disappear. In the new season, cards for seduction and the mythic card are updated.
Important to know: Seducing cards and getting a Stripped Look, as well as getting a mythic card and soul stones for it, is only possible during the current season of Seduction.
Good luck fighting – and winning – in our exciting game!